Unexpected Tribute: Larian CEO Reveals The Game Awards Statue’s Secret Origins

Arista
5 Min Read

When Secrets Are as Tough to Keep as a Spoiled Child

Ah, the elusive statue at The Game Awards. A covert operation that put even the best spy movies to shame—so shrouded in secrecy that major gaming platforms, like PlayStation and Xbox, were left scratching their heads in confusion, much like a cat chasing its own tail.

Who Knew? Not the Giants of Gaming!

Swen Vincke, the big cheese behind Larian Studios, revealed that the whole reason for the statue was to drum up excitement for a brand-new game in the Divinity series. But apparently, keeping secrets is not just for birthday parties; it’s also an art form Larian has truly mastered. “The platforms didn’t know the game existed until The Game Awards,” Vincke shared, trying to hold back laughter. “So, we still have to go talk to them, which was an amusing twist for them too.”

The Art of Secrecy and a Dash of Cursing

Before the awards turned into underground gossip central, trademark info leaked like a busted dam, hinting at a new Divinity game. Talk about a game spoiler! While some in the know were dusting off their crystal balls, the studio was left pondering the age-old question: why can’t anything stay secret in the age of the internet? “There was a bit of cursing,” Vincke admitted, with the sort of look that says, “You win some, you lose some.” But fret not; he shrugged it off like a pro. “It’s not the end of the world. There are way more important things in life,” he mused, probably thinking about breakfast or the last good movie he saw.

That Rock They Call the Hellstone

Of course, it would be remiss not to mention the star of the show, the Hellstone. Vincke found himself quite pleased that the audience was so invested in it, indicating there’s more than just pretty graphics involved. “It was really cool to see the audience engaged with the Hellstone,” he said, clearly reveling in the joy of sharing tidbits of information about it. “We know what every single thing on that stone means, which we will reveal over time. It would have been cooler if it had remained a secret,” he added, undoubtedly wishing to lock it away like an old diary kept under a mattress.

What’s Coming Next: A New Game in the Divinity Series

And so, without further ado, the newest title makes its debut—simply called Divinity for now. This marks the sixth main title in the series, which has graced gamers with illustrious names such as Divine Divinity, Beyond Divinity, Divinity 2, and not one, but two Original Sin titles because why not add a twist or two while keeping the headline appealing?

The Quiet Ones Speak Again: A Synopsis

The game’s description hands over juicy nuggets like, “The gods are silent. Rivellon bleeds. New powers stir,” sounding more like a melodramatic soap opera than a game pitch. “Built by the team who brought you Baldur’s Gate 3, Larian Studios unchains its ambitions to bring you an RPG with greater breadth and depth than ever before.” One can only imagine what sort of adventures await. Perhaps a quest for the ultimate sandwich?

From Dragons to Divine Deals

As the dust settles from the hype of Baldur’s Gate 3’s soaring success—snatching away six awards at The Game Awards 2023, including the coveted Game of the Year—Vincke had the audacity to suggest the studio might move on from Dungeons & Dragons. What a rebel! It’s as if they’re saying, “Thanks, dragons, but it’s time for something fresher!”

Let the riveting drama unfold: as secrets threaten to spill like an overfilled soda, and excitement simmers like a pot left unattended on a stove, the gaming community waits with bated breath for what Larian has in store. Until then, keep those secrets under wraps, or grab the popcorn—it’s going to be a wild ride.

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I am an experienced video game journalist with over a decade of covering the gaming industry. With a background in journalism, I specialize in analyzing game trends, reviewing new releases, and interviewing key developers. I contribute to several well-known gaming websites and magazines, where my insightful commentary and accessible writing style resonate with both casual players and hardcore gamers. Additionally, I host a weekly podcast discussing the latest game launches and industry news, making me a trusted voice within the gaming community.
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