Obsidian Entertainment, the gaming wizards responsible for some of the most enchanting RPGs, has unveiled a rewards scheme that resembles a delightful video game quest. Yes, it’s a real-life RPG, minus the pixelated graphics and need for excessive button-mashing.
Employee Class Selection: Choose Wisely!
Imagine walking into a workplace and being told to select a class, like a hero embarking on an epic quest. At this studio, new recruits choose between three prestigious roles: warrior, rogue, or wizard. It’s like an office version of Dungeons & Dragons, but without the creepy guy in the corner who insists on rolling the dice in just the right way.
Tenure Gifts: Because Who Doesn’t Love Free Stuff?
As you journey through the realms of employment—up to a whopping 20 years, no less—these employees can earn various gifts at each milestone. Marcus Morgan, the studio’s VP of operations, passionately detailed this revelatory system during a recent chat with The Game Business. Spoiler alert: this isn’t about dragon slaying but rather about keeping employees engaged and cheerful.
“We introduced these employee tenure gifts that are just a lot of fun,” Morgan said, clearly enjoying the prospect of engaging his workforce in a fantastical way. “It all speaks to our desire for everyone to stick around forever, like a really commitment-driven cult without the creepy vibes.” Cue the office high-fives!
The Exciting Loot
Once a class is chosen, the journey begins. Warrior class members, for instance, start their adventure with a shiny box of dice proudly marked “Path of the Warrior.” In contrast, wizards—even in a virtual setting—get a beloved cloak instead. Clearly, the rogue class opted for stealthy perks and sneaky gifts that are less about aesthetics and more about strategy. It could be a Rubik’s Cube or an empty lunchbox—who knows?
“You start with some dice here,” Morgan said, displaying the magnificent set like it was the Holy Grail. What’s next? Free snacks? Sadly, it appears snacks weren’t included in the employee treasure chest.
Multi-Classing: For the Overachievers
The plot thickens! Asked whether employees could embrace more than one class, Morgan teased, “We only did three classes for now but talked about multi-classing. If you’ve survived over 20 years, why not dip into the rogue skillset? Because multi-classing is what all great heroes do, right?” Perhaps the secret to corporate longevity lies in the ability to juggle multiple roles, like a circus performer—but with fewer clowns and more spreadsheets.
Obsidian’s Unmatched Productivity
Despite being a development team tucked under the Xbox Game Studios umbrella, Obsidian has been the rock stars of productivity. In the span of just five years since the launch of the Xbox Series X/S, this studio has given birth to not one, not two, but five separate titles! Among them? The delightful Grounded, the artistic Pentiment, the eagerly awaited Avowed, Grounded 2 (currently in early access), and The Outer Worlds 2, which just dropped last week. The sheer output could put a taco truck at a food festival to shame!
So, the moral of the story? If anyone feels like an RPG-style career adventure might just be the secret to happiness, Obsidian’s model suggests that perhaps running away to join a whimsical gaming studio might not be such a bad idea after all—quirky class selections and all!

