In a plot twist worthy of a horror game itself, an indie developer embarked on a social media quest to fill credits for their upcoming game and stumbled—more like plummeted—into a wild abyss of names that nearly made the credits longer than the actual game.
The Birth of a Naming Catastrophe
Once upon a time in the land of indie gaming, a developer known as Connected Shadow Games was tidying up the final touches on a spine-tingling indie horror game titled Twilight Moonflower. However, horror wasn’t just confined to the digital realm; the credits sequence was so short it could be mistaken for a commercial break during a soap opera.
Desperate to puff up the credit roll, the dev took to the wild and untamed jungle of X—formerly known as Twitter—rounding up names in what was not just a casual tweet, but an earnest “Urgent Recruitment.”
“Hey everyone!” the tweet cheerily declared, “I’m cranking away at the ending of this horror game, but with a tiny team, let’s just say it’s feeling more like a snack than a feast. If you’re cool with your name popping up, just give this a like. Seriously, I’m ready to credit an army here—looking for about 100 names!”
Unforeseen Fame: The Big Leap
But ah, the sweet taste of irony! The humble request spiraled into a tsunami of likes, quickly gathering around 60,000 of them—an impressive feat, unless one thinks about what that actually means for the ol’ credits.
Choosing to stick to the declaration of listing all those who pressed the “like” button, instead of just capping it at 100 and running away with the loot, the developer prepared to unfurl a wild credit sequence that would rival a Broadway show. And rumor has it, those credits, once completed, spin out to a staggering half an hour—30 minutes of scrolling names that could put any awards ceremony to shame.
The Herculean Task
Fast forward to this week, and the same developer, who likely had visions of becoming the world’s busiest typesetter, posted an update on X regarding the grand achievement. “Hey folks, sorry for the long wait!” read the tweet, bursting with excitement and perhaps a hint of delirium. “The ending, which attracted approximately 60,000 applications, is finally complete! But prop a snack, because if you dare to watch the whole thing without skipping, expect a glorious 30-minute commitment.”
In a separate post that could easily be mistaken for a dramatic confession, the developer recounted, “To snag even a smidgen of recognition for my handcrafted game, I proclaimed to list everyone who liked my tweet, resulting in a gathering of around 60,000 fine souls. Somehow—or perhaps through sheer force of determination—I managed to include every single name after a whopping 300 hours of meticulously typing and crying over formatting.”
Lessons Learned (Or Not)
So, what’s the moral of this story? Potentially a warning signal for all indie developers: think twice before throwing open the floodgates with a “everyone’s invited” clause. It seems that offering someone a spot in the credits is a bit like throwing a party—you best be prepared to invite the entire neighborhood!
In the end, Connected Shadow Games didn’t just make a horror game; they crafted a experience that stretches the definition of credits further than any credit roll has ever dared to wander. 60,000 names later, one can only wonder who will actually sit through 30 minutes of names, aspiring to become the ultimate credits connoisseur!

