Nintendo: The Company That Just Can’t Stop Making Movies
Hope everyone is ready for a cinematic rollercoaster because Nintendo’s president, Shuntaro Furukawa, has once again graced the world with his plans for the illustrious future of film and animated content—yes, the kind that doesn’t come with a controller attached!
Movie Mania on the Horizon
In a riveting chat with Kyoto Shimbun (which, apparently, requires a secret decoder ring to read), Furukawa shared some juicy tidbits about upcoming projects, including the much-anticipated The Super Mario Galaxy Movie doing its best to rocket into theaters this April. Not stopping there, a live-action adaptation of The Legend of Zelda is set to land in 2027. That should give Link plenty of time to find his parking spot in Hyrule!
Craftsmanship: Not Just for Games
Furukawa emphasized that Nintendo isn’t just throwing its beloved IPs under the cinematic bus. No, indeed! The company is dedicating itself to being intricately involved in the movie creation process. Craftsmanship is a big deal at Nintendo, extending its meticulous touch from gaming into film and—wait for it—merchandising! Yes, the plushies just got a blockbuster makeover.
“Through this consistent approach,” Furukawa states (in what could easily be mistaken for a motivational poster), “we gradually earn customer trust, which ultimately leads not just to awareness of our characters, but ultimately turns them into fans.” Here’s hoping the fans remember to bring popcorn to the movies!
A Cautionary Tale of Profits and Characters
Now, while Furukawa isn’t ignoring the shiny allure of short-term profits (cue the dollar sign emojis), the main focus is boldly increasing character exposure far beyond the limits of gaming consoles. Because who doesn’t want to see Mario sailing down an animated river of gold, right? According to Furukawa, films are the magical key that unlock new audiences in regions where consoles can’t reach. The world needs more Mario, and Nintendo is breaking out all the stops!
Who Needs A Console Anyway?
Speaking of Mario, let’s give a shoutout to the recent Close to You animated shorts, crafted by the new Nintendo Pictures subsidiary strutting its stuff. These adorable nuggets were aimed at spreading the good word about Pikmin characters. Clearly, the goal is to make sure that even if someone’s never turned on a Nintendo console, they still recognize Pikmin’s cute little faces when wandering the aisles of a grocery store.
To expand this visual feast, Nintendo picked up Japanese CG studio Dynamo Pictures in 2022—renaming it Nintendo Pictures—and tasked them with creating all things dazzling and cinematic. The realization struck during the production of the Super Mario Bros Movie: “You know, it would be super helpful to have our very own creative squad to whip up additional video content!” Eureka! Imagine a world where Nintendo’s creativity knows no bounds!
Long Live Content! (If It’s Good)
Furukawa also dove into the woes of gaming constraints—like those pesky hardware changes that turn beloved games into mere ancient relics. But let’s celebrate the wonders of good video content! If produced with love and a pinch of Nintendo magic, it can transcend platforms and outlast generations. An eternal Mario Adventures feature, anyone?
Anime Dreams and Challenges
Curiosity struck like a bolt of lightning when Furukawa was asked if Nintendo was considering turning one of its iconic IPs into an anime series—think Pokémon, F-Zero GP Legend, and let’s not forget the nostalgia of Kirby from back in 2001. Exciting, but Furukawa stepped back for a moment, preferring to temper expectations: “I think it would be quite challenging,” he noted. But hey, if the stars align and “distinctive works unique to Nintendo” can be created, then that might just be worth the wait!
And don’t forget: before the renaming, Dynamo Pictures had its fingers in quite a few cinematic pies, working on CG for dazzling titles like Yuri on Ice and Ghost in the Shell SAC_2045. Each project, a stepping stone toward mastering the art of bringing beloved characters to life beyond the screen of a game console.

