Clair Obscur: Expedition 33 Team Advocates for Motion Capture Recognition at The Game Awards

Arista
5 Min Read

More Awards, More Confetti: The Call for Motion Capture Recognition

In an unexpected twist of fate that can only be described as delightful, the cast of the increasingly popular Clair Obscur: Expedition 33 has decided that awards show categories are not just for the bigwigs anymore. They are raising their voices for the underappreciated gems of the industry: the motion capture performers! Because who doesn’t want to see even more awards being handed out on stage, right?

Last week, it was revealed that Clair Obscur: Expedition 33 is now the most-nominated game ever, proving not just that the game is a colossal hit, but that some serious thespian talent has been captured in those pixels. Stars like Ben Starr, Charlie Cox, and Jennifer English found themselves on the nomination list, paving the way for more potential winners to fight over golden trophies like a scene from a heated reality show.

Motion Capture: Because Normal Acting Was So Last Year

In an interview that nobody asked for, a few stars from the game—Jennifer English, Shayla Nyx, Devora Wilde, and Aliona Baranova—took center stage to advocate for categories dedicated specifically to motion capture. Because if actors can get awards for pretending to be other people, why can’t those who pretend to be *silicon* get in on the action?

“If I may, can I put my petition forward for why we need to have a motion capture category?” Aliona Baranova exuberantly questioned while probably eating her lunch on a podcast. “It totally needs to happen! I even posted about it online and some brave knights in the comment section were like, ‘How would we do it?’ I don’t know, good sir, they can figure it out! But we really do need to highlight those jaw-dropping mocap performances.”

Baranova, who has donned the crucial hat of motion capture director on Baldur’s Gate 3—a project that also had Jennifer English, Shayla Nyx, and Devora Wilde strutting their stuff—pointed out the sad state of affairs. “It’s been decades of actors doing the mocap and then *poof* someone else’s voice comes in and they vanish like a magician’s rabbit,” she lamented. “It’s a tragedy no one knows who these unsung heroes are!” Cue the sad violin music.

Lights, Camera, Awards!

And if one might assume that people are fully aware of the magic behind motion capture, spoiler alert: they are not! “The audience doesn’t know enough about this,” Baranova chimed in. “If we had a shiny new award category for mocap, studios would be begging to release behind-the-scenes footage. That’s a gold mine waiting to be exploited!” Because clearly, people want to see a three-hour feature of someone wearing a spandex suit hopping around in a room.

Charlie Cox, while basking in his “thrilling” nomination glory, made it clear that any kudos coming his way for his role are also due to Maxence Carzole—the real MVP (Motion Vision Performer, perhaps?). It’s a refreshing change of pace to see actors sharing their crowns with those who really put on the spandex for the art.

Something’s Missing: Supporting Roles Need Love Too!

Does this seem like a fairytale ending? Not just yet. When the discussion turned towards expanding awards to include supporting actors, Devora Wilde chimed in with a sprinkle of shock. “Yes, I was actually surprised that this wasn’t a thing already! Isn’t it always just about the main performance?” Well, at least someone’s finally prepared to break the mold of “only big names get recognized!”

Mark the calendars and prepare the snacks! The big night of clamorous celebrations will occur live from the Peacock Theater in Los Angeles on Thursday, December 11, 2025. Expect more game announcements than one can shake a joystick at, and the delightful sound of The Game Awards Orchestra serenading the audiences like it’s the Oscars of digital entertainment. Cheers to progress and, hopefully, a whole new category or ten!

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I am an experienced video game journalist with over a decade of covering the gaming industry. With a background in journalism, I specialize in analyzing game trends, reviewing new releases, and interviewing key developers. I contribute to several well-known gaming websites and magazines, where my insightful commentary and accessible writing style resonate with both casual players and hardcore gamers. Additionally, I host a weekly podcast discussing the latest game launches and industry news, making me a trusted voice within the gaming community.
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