The Game That Took the Slow Train to Sales Town
In Capcom’s latest round of financial gymnastics, the sequel to their crown jewel, the fabled Monster Hunter Wilds, has decided to take a leisurely stroll down the sales decline lane. This sequel, renowned for not being the original, has apparently lost some of its charm in the post-launch market.
For the three-month stretch ending on September 30, 2025, Wilds had a pitiful showing, selling a mere 160,000 copies. This marks a significant nosedive from the previous quarter’s “softer than a marshmallow” 477,000 units. The word “soft” here seems to be Capcom’s charming euphemism for “not going to make the stock market dance.”
Breaking Records… And Hearts
Despite this tragedy in the sales charts, it’s essential to sprinkle some positivity: Wilds shattered Capcom’s launch record by racking up a monstrous 10 million copies in just the first month! Cheers erupted in the boardroom as this new titan claimed the title of best-selling game of the year in the US (at least dollar-wise) as per Circana’s data up to August 30. Seems like the buyers were there; they just decided to ghost the subsequent quarters.
However, comparing Wilds to the sales juggernaut Monster Hunter World—which still has 28 million fans screaming its praises—is like comparing a light bulb to the sun. World’s debut back in January 2018 kicked off with a staggering 7.9 million units. Even after its initial success, it just kept rolling, shipping over a million units in subsequent quarters, making it seem like a sales marathon runner.
Technical Trouble and Console Conundrums
Oh, but what went wrong? Capcom’s illustrious president, Haruhito Tsujimoto, has donned his detective hat and pointed a finger at the PS5 price tag. It’s supposedly deterring younger gamers and stunting Wilds’ sales momentum. Who could have known that younger players might prefer their gaming without needing a second mortgage?
Then there’s the pesky issue of performance hiccups on the PC version of Wilds. Some players have been less-than-thrilled and have taken to the virtual streets to air their grievances. Capcom, in a brave and bold attempt at damage control, has promised that performance updates are in the works for this winter and beyond. Because nothing says “we care” like a broken record of promises!
The Competition is Fierce, Folks
A crystal ball gazer would note that the competition landscape has morphed drastically since 2018, making it an uphill battle for every new title, Wilds included. Dr. Serkan Toto, CEO of a Japanese games consultancy (and undoubtedly armed with a crystal ball), mentioned that the sky-high prices and numerous technical issues might have contributed to this gradual sales descent. Not to mention a plethora of attractive AAA games vying for everyone’s attention. Who knew gamers had budget constraints?
In a memorable quip, Toto wittily remarked, “I think the PS5 having a high price point is a rhetorical smoke bomb: Since when has the device been cheap?” Insightful, indeed! The lesson here? One has to keep raising the quality bar, lest the offerings end up gathering dust while other shiny new toys capture the hearts (and wallets) of players. Perhaps the winds of change will blow favorably with the upcoming Resident Evil Requiem, which Capcom is now expected to pull out of its bag of tricks. Here’s hoping it doesn’t trip on its own feet!

