Capcom has just unveiled a dazzling new patch for the PC version of Monster Hunter Wilds, promising to resolve a recently documented bug that turned the gaming experience into a jittery carnival ride. Who doesn’t love performance issues, right? Nothing screams “fun” like a sudden drop in frame rates while engaging in quests, as if the game decided to take a casual coffee break.
This all started when Reddit user de_Tylmarande launched a revelation far beyond the ordinary. In a message that felt more like a spellbinding epic than a mere forum post, they proposed that the game runs better on PC when every single piece of downloadable content (DLC) is installed. Complete conspiracy theories are always an attention grabber!
After some extensive tests, which involved deep diving into the digital depths of the game, they concluded that Monster Hunter Wilds appears to be on a relentless quest, habitually checking for the existence of DLC. The grand theory? The more DLC installed, the smoother the game runs. It’s like feeding the hungry monster donuts—just keep piling it on!
Capcom, seemingly impressed or at least slightly entertained, took these findings to heart and offered up a patch. However, they were quick to clarify that the performance hiccup did not plague the entire game, as initially thought. It only reared its ugly head in the glamorous locales of the Support Desk and the Grand Hub. And only if unclaimed content lurked around, like an unwanted guest lingering in the corner.
According to Capcom’s patch notes (which are surprisingly not filled with riddles), the CPU drama is localized. “After receiving user reports, our internal testing confirmed that CPU load could increase around the Support Desk at Base Camp or the Grand Hub,” the company boldly stated. “This is due to claimed content status check processes notifying users of unclaimed goodies, indicated by a flashy exclamation point.”
“This issue may cause frame rate drops exclusively in those delightful areas,” they added with a wink. But worry not, they assert, the number of DLCs doesn’t factor into this mess—just the performance of one’s CPU, like a picky eater at a buffet. This glitch is entirely unintentional, and with the update, one’s gaming experience should morph into a zen-like state.
In a whirlwind of optimism, Capcom hinted at another dazzling update scheduled for February 18. Hold onto those helmets, because stability and performance improvements may be on the horizon! “For example, we’ll be verifying measures to reduce GPU processing load by adding quality levels (LOD) for the 3D models,” they claimed. Low-resolution models for distant objects? Sounds like a magical fix!
The complete patch notes for the latest installment of this digital saga are as follows:
Monster Hunter Wilds PC update – 28 January 2026
Required Space
- Approx. 2.0 GB (The High Resolution Texture Pack will make it an extravagant 31.0 GB total)
- Note: Due to revisions to the High-Resolution Texture Pack, a re-download of approximately 31 GB will be required, leading to a reduction of about 45 GB compared to the previous version. Yes, math still applies here.
Video Driver Version
- Please update to the following driver versions to ensure the most stable experience possible:
- NVIDIA GeForce: 581.57 or newer
- AMD Radeon: 25.9.1 or 25.9.2
- Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher. A classic tale of technology, isn’t it?
- Note: This information is subject to change at any time because technology loves keeping its secrets.
Major Additions and Changes
- Improved CPU/GPU processing specific to the Steam version.
- Reduced shader warming processes to lower CPU load because who doesn’t love a cool down?
- Adjusted texture streaming to improve visual quality while curbing VRAM usage. A true balancing act!
- Amended the High Resolution Texture Pack to be friendlier on VRAM and overall size.
- Added a shiny new CPU tab to the Options menu for those who love tinkering.
- Introduced additional categories in graphics settings, along with fresh settings for existing ones. Options galore!
- Adjusted graphic presets and added a confirmation window that automatically updates your settings on the first launch after the update. Talk about convenience.
- Expanded the Volumetric Fog setting in graphics options from two levels to five because more is always better!
- Fixed an issue where a warning dialogue incorrectly suggested that the AMD Radeon driver was outdated when using driver version 26.1.1 or later. Always nice to clear up misunderstandings.
Bug Fixes and Balance Adjustments
- Fixed the infamous system load increase around the Support Desk at Base Camp or the Grand Hub due to claimed content status checks. No more drama there!
- Adjusted Variable Rate Shading behavior so it’s turned off during upscaling events, maintaining visuals that don’t resemble a painting in progress.
- Addressed various miscellaneous issues, because nobody likes lingering problems.

