So, it seems like a visual effects wizard from a certain popular game company decided to take a jab at a certain famous director. Yes, folks, the world of film is heating up, and no, it’s not from the latest blockbuster explosion sequence.
The Unlikely Clash of Titans
Earlier today, a certain director known for sailing the seven seas (or at least pretending to in a Hollywood studio) threw shade on the increasing trend of using a certain beloved game engine in film production. Apparently, this director thinks it’s caused a “gaming aesthetic” to invade cinema, which is about as welcome as a horse in a hospital. Who knew pixelated pirates were such a hot topic?
What’s the Director’s Beef?
In a dramatic declaration that would make a Shakespearean villain proud, he proclaimed, “I just don’t think it takes light the same way.” Cue the gasps. He continued, waxing poetic about how light interacts with skin and, apparently, the deep philosophical nature of subsurface scattering. Seriously, who knew light could provoke such existential musings?
He went on to critique the cinematic sea, complaining that ships don’t look like they’re on water. “In the first Pirates movie,” he lamented, “we actually ventured out to sea!” Colorful imagery aside, perhaps he forgot that actors can’t run on water, even if they’re trying to deliver an Oscar-winning performance.
The Comeback of the Visual Effects Sorcerer
Enter Pat Tubach, the visual effects supervisor from that certain game studio, who felt compelled to play hero in this cinematic showdown. Having worked on the very films that the director is now critiquing, Tubach didn’t shy away from the confrontation. He cheerfully pointed out that access to “that tool” (yes, the one in question, which rhymes with “surreal scene”) would have made all their lives easier back in the day.
Tubach’s Take on the Tech Debate
In a statement that was probably delivered from the comfort of a studio lined with awards (because this guy has four Academy Award nominations), Tubach declared that blaming one tool for the perceived decline in visual effects is like blaming the paintbrush for a Picasso. It just doesn’t add up.
“Sure, more people are making computer graphics than ever, which means a mixed bag of astonishing successes and abysmal failures,” he chipped in. “But at the end of the day, artistic flair comes from the artists, not the software.” sage words from a man who probably also has a crystal ball when it comes to industry trends.
The Power of Unreal
Heaven forbid anyone believe that artists from 10-15 years ago would have hated the idea of using such cutting-edge software. Tubach reminisced about how dreams of having this tech on their desks would have made life dramatically less complicated. “And I know this because I was one of those dreamers!” he cheekily stated.
With over two decades of crafting visual effects under his belt and experience gleaned from none other than Industrial Light & Magic, Tubach’s endorsement of the engine comes with the weight of experience — a fact not lost on anyone in the industry.
So, in this ongoing saga of pixels vs. realism, it appears the debate is just getting started. While the director may prefer traditional sails over digital waves, the advancements of modern tools continue to ripple through the industry. Who knows? Perhaps the next great film will feature both real pirates and their pixelated counterparts battling it out for cinematic supremacy.

