Oops! AI Strikes Again!
In a twist that could only happen in the whimsically unpredictable world of indie gaming, the illustrious Indie Game Awards (hereafter referred to as “the awards that keep on giving”) has backtracked on its charmed choice for Game of the Year. Yes, the darlings of the indie realm, Clair Obscur: Expedition 33, were deemed unworthy after the developer, Sandfall Interactive, let slip that generative AI had crept into their creative kitchen.
The Strictly No-AI Club
Now, one might wonder why the powers that be would take such a hard stance on AI. Surely, it’s just a helpful little assistant, like that one friend who brings snacks to movie night—only with fewer calories and more existential dread! The organizers, known as Six One Indie, are not here for any robot uprising, which is why they’ve proclaimed, “Absolutely no AI allowed!” in exaggerated, fire-and-brimstone tones.
Is the AI a Real Issue?
In a statement that holds about as much fuss as a cat at a dog show, the awards committee stated: “Clearly, the use of generative AI in creating a game, especially one submitted for our consideration, is a breach of our sacred rules.” Oh, how naïve the developer must have been—like a cat naively pawing at a cucumber unaware of the ensuing chaos!
Next Up: Blue Prince and Sorry We’re Closed
As with all good dramatic comebacks, the crown is passed to the runner-ups. The awards have bestowed the title of Game of the Year and Debut Game on Blue Prince and Sorry We’re Closed, two delightful titles that didn’t need to hire a digital Picasso to be deemed winners. The irony is as rich as the content it self-proclaims to champion—this adds a sprinkle of absurdity to an already unpredictable event!
Reddit to the Rescue
In true Internet fashion, curious Redditors have been unearthing the deeply hidden tales behind Expedition 33, revealing that generative AI might have helped craft some newspaper textures for the game. Just imagine a little AI cranking out textures while wondering if a sandwich would be more digitally delicious than these pixels. Alas, these textures have now been banished, joining the ranks of lost socks and that one T-shirt from high school.
Sandfall’s Epic (Now Muddied) Achievement
Despite this hiccup, it’s worth noting that Sandfall Interactive had a dazzling run at another shindig called The Game Awards, where they scooped up a tally of accolades that would make even Midas green with envy. The game shined in categories like Best Indie Game, Best RPG, and a performance award for Jennifer English, who must have been working some sort of magic behind the scenes. The only small hiccup? They missed out on Best Audio Design—likely because their sound budget wasn’t large enough to drown out the AI-related chatter.
The Lesson Learned
So what does this tale impart on aspiring game developers? Perhaps, making a game without a sprinkle of AI is like baking a cake without sugar—just not quite as sweet. Or maybe, the takeaway is simply this: sufficient honesty and clarity on submissions can save a lot of award withdrawal headaches and the bitter taste of competition.
For more on the plethora of criteria and ludicrously detailed eligibility requirements, the fine print and declarations can be read at the awards’ FAQ section. But let’s be honest, who really reads those things meticulously anyway?

