Nex: The Love Child of Nintendo and a Subscription Service
Picture this: the CEO of a company with a console inspired by the Nintendo Wii, sitting back in an armchair, sipping a latte, and pondering how to improve upon some of the, let’s say, *creative* decisions made by Nintendo. Enter stage right: Nex and their marvelous contraption, the fancy $250 Nex Playground console, which somehow managed to snag a 14% share of console sales during Black Friday week, leaving the esteemed Xbox Series X/S sulking down in fourth place like a kid who just lost a video game tournament.
Wagging the Wii Finger
The Nex Playground, much like its Wii predecessor, features a motion-tracking camera—think Xbox Kinect, but with more pizazz. It also boasts games that surely would make anyone question their childhood, including titles like Bluey, Peppa Pig, Fruit Ninja, Sesame Street, Barbie, Gabby’s Dollhouse, and, of course, the ever-fabulous Teenage Mutant Ninja Turtles. Because who wouldn’t want to play as a pizza-loving turtle in their living room?
A Subscription Model: Genius or Madness?
According to David Lee, the heroic figure heading Nex, the company has decided against selling games on their own, opting instead for a Game Pass-style “Play Pass.” This delightful model offers access to the entire game library for short-term commitments of 3 or 12 months. The genius behind this strategy? Learning from the struggles of Nintendo with their casual audience. While people flocked to pick up Wii Fit and Wii Sports like they were collecting Pokémon cards, they apparently weren’t too keen on diversifying their game collection. 😅
“One of the most important things we should do is learn from history,” Lee mused, probably while staring dramatically into the distance with a philosophical gaze. “Expanding the audience is great, but if they only buy a couple of games, it’s like throwing spaghetti at the wall and hoping it sticks. Spoiler alert: it won’t.”
Let the Creativity Flow
Lee noted that the Play Pass model grants developers a level of creative freedom not often found in corporate confines. Games no longer need to conform to genres that are deemed “marketable” (thank goodness!). The mantra now is all about innovation, customer satisfaction, and, most importantly, keeping an element of surprise alive—because who doesn’t love a good plot twist?
“This year, our team created 20 new experiences,” Lee joyfully announced, possibly while doing a little happy dance in his chair. “The subscription model gives us the chance to unleash our creativity. Games that don’t conform to their own business models—can you imagine?! It’s like letting a kid loose in a candy store and telling them to try everything.”
Plans for World Domination (or Just North America?)
Currently, the Nex Playground is only available in North America, but plans for global takeover… err, expansion into other countries are slated for 2026. This venture proves that learning from the mighty Nintendo isn’t just about standing on their shoulders—it’s about dancing on them with pop idols and creating anything from quirky adventures to zany new experiences.
So, let’s toast to Nex, the console maker that dares to dream big while learning from the giants of yesteryears, all while holding onto the possibility of creativity without the chains of conventional business models. Because who wouldn’t want to enjoy some delightful virtual chaos?

