Palworld: A Guide to Keeping Your Pals Healthy and Happy (or at Least Not Hospitalized)
In the vibrant world of Palworld, keeping your delightful creatures productive is akin to managing a bustling office—without the break room snacks. Pals require constant supervision for everything from sprains to existential crises. Buckle up; this amusing little guide will ensure your creatures are as healthy as a caboodle of cabbage.
Getting your Pals to work in anything resembling a functioning base involves a fine balance of love and, let’s be honest, a medical degree. Should misfortune strike, fear not! A few simple remedies can get your Pals back on their tiny feet.
State Alterations: The Pals’ Version of Monday Morning Blues
To kick off this health safari, let’s review the delightful array of ailments that can potentially sabotage your Pals’ productivity. Spoiler alert: there are ten of these gems, and they can greatly impact how well your Pals perform their tasks.
- Depression
- Sprain
- Weakness
- Hunger
- Fever
- Fracture
- Cold
- K.O.
- Stomach Pain
- Overeating
How to Nurse Your Pals Back to Health (Without a Medical License)
Now that the list of ailments (aptly called ‘the Ten Plagues of the Pals’) is laid out, it’s time to understand how to heal these adorable little disasters and keep them from staging a work stoppage.
- Depression: High-end medication (because self-care matters)
- Sprain: Makeshift medication (like duct tape, but better)
- Weakness: High-end medication (everyone deserves the good stuff)
- Hunger: Food (those red berries should do it)
- Fever: Makeshift medication (stick it to the fever)
- Fracture: Regular old medication (because bones are important)
- Cold: Quick, build a campfire or throw a torch (heat it up)
- K.O.: Let them sleep it off or shove them in a box for ten minutes. (Legal? Probably)
- Stomach Pain: Generic medication (that works like a charm)
- Overeating: Stop feeding them (you can’t out-nourish stupidity)
A note on the legendary ‘box method’: slapping a Pal in a box for ten minutes will address almost all ailments. However, for those unnecessarily dramatic Pals, popping a pill is still the quicker option—medical practitioners worldwide might be envious.
Creating Medications: For Shoemakers and Pals Alike
If creating medications tickles someone’s fancy, a delightful wait for level 12 is required to unlock the mystical blueprint of the “archaic pharmacy table.” This will allow the crafting of all three essential medications. An additional pharmacy exists, but unless some magical elixirs are needed, it is a bit of a financial black hole.
To keep Pals feeling fabulous, the following resources will need to be gathered:
- Archaic pharmacy table: 30 planks of timber, 5 nails, and 10 shards of paldium.
- Makeshift medication: 5 red berries and 2 horns (and probably a bit of luck).
- Medication: 3 metal bars, 3 horns, and 1 bone (bon appetit).
- High-end medication: 5 metal bars, 5 horns, and 2 bones (getting fancy in here).
For those with questionable crafting skills, don’t fret. Medications can also be purchased from a merchant in the Hamlet, ensuring that gold can still flow like a river, albeit one filled with pills.
Armed with this comprehensive guide, one can now confidently handle anything that comes up when a Pal stubs its toe or imagines itself existentially pondering the meaning of life. Admittedly, there are other alterations like freezing, burning, or paralysis, but thankfully, none of these meddlesome maladies impact a Pal tirelessly working in the base—unless, of course, an unfortunate attack happens.