Soaring Like a Silken Breeze: How to Obtain the Silk Soar Ability in Hollow Knight’s Latest Adventure
Ready to take your gaming escapades to dizzying heights? Look no further! The ultimate movement ability in this game will have players flinging themselves into secrets and snatching up all the goodies the game has to offer. Buckle up to discover where to score that epic vertical super-jump for Hornet in Act 3—a nifty trick to vault over all the pesky hurdles in the way.
The Journey to Unleash the Silk Soar Ability
One might say that the game unfolds movement abilities with all the haste of a snail caught in molasses. Particularly true for the last ability, affectionately dubbed Silk Soar. The patience required could rival that of a saint trying to teach a rock to roll. Not to worry, tackling the challenges leads to wonderful locations filled with treasures galore.
To snag Silk Soar, one must first conquer the monumental task of reaching Act 3 of this grand tale. Good luck; it’s not exactly a stroll in the park. Progress through the main quests, unlock that ever-elusive fast travel, make a pitstop at the Moldy Chapel, then hop on over to the Diving Bell beneath the Deep Docks. Now, don’t get too relaxed; accessing this bell involves exploring the advanced section while wielding a Simple Key and potentially battling Brother Precursor Signis. Not the easiest feat, but hey, where’s the fun without a little challenge?
Using the Diving Bell
Ah yes, the Diving Bell—a whimsical contraption that’s been on lockdown during the first two acts. Fear not, for a chat with the illustrious Daughter of the Forge during Act 3 is all it takes to gain access, followed by a spirited conversation with her assistant, Ballow, who seems to be on a perpetual coal-shoveling mission. Now it’s time to venture into a place that’s both mythical and perilous: The Abyss!
Make sure to drop by the Diving Bell before seeking out the coal-shoveling marvel. Navigating to the second room above should be a simple enough task—just head to the top right. After unlocking the Diving Bell, simply hop inside and chat into the tube like it’s an oversized landline phone.
Welcome (or Not) to the Abyss
Ah yes, the Abyss. A lovely little spot filled with some of the game’s more delightful enemies that make you question every life choice leading up to that moment. But fret not, the area isn’t particularly massive, and the Diving Bell doubles as a Bench, making it a luxurious rest stop amid chaos.
Getting the map for this delightful area might feel more elusive than a handshake with Bigfoot. But once found in the room above the next Bench, navigating the linear paths lined with delightful treasures shouldn’t cause anyone much trouble… or at least one can hope.
Silk Soar awaits, lurking in a webby nook at the bottom right of the zone. It’s the one trick that gets Hornet moving like a squirrel on espresso, allowing access to those previously unreachable heights. After enjoying a delightful time in the Abyss, journey back to the Diving Bell before ascending the upper tunnels, navigating a gauntlet of tricky platforms like it’s an Olympic sport.
The Wonders of Silk Soar: How to Use This Swift New Skill
Sadly, this power isn’t exactly hailed as a combat powerhouse, requiring a few seconds to set up while you holler, “Look at me, I’m a sitting duck!” However, launching that silk vertically can demolish unsuspecting enemies in the way—perfect for traversing that perilous verticality. Just remember, the hook point must be a flat surface; otherwise, it’s going to be a bumpy ride.
With this newfound ability, new areas open up, and existing trips become a breeze—well, sort of. Completely obliterate deliveries with a slick landing, but beware! Crashing into walls during delivery counts as a real ‘thud’ moment. The secret is to cancel the Silk Soar before kissing the ceiling to keep the goods intact.
Here’s a nonspecific and poorly-organized list of places to utilize the Silk Soar ability for uncovering mysteries or venturing into fresh territory:
- **Putrid Conduits**: Right of the Pale Lake, launching you into the age-old Passage Destiny. This leads to a similar passage in the Citadel.
- **Karak Sands**: Sneak into the ceiling of the grand vertical conduit, providing a fabulous access point to the Voltonid region.
- **Corroded Steps**: Just before exiting to the outside of Pharloom, when Hornet spontaneously decides it’s time to turn back.
- **Fay Mountain**: To reach Givreglace, located in the central corridor—happy climbing!
- **Hunter’s Path**: Above the statue on the right side of the area, guiding you towards a delightful new section.