Mount Fay in Hollow Knight: Silksong – How to Climb Like a Pro
Welcome to the frigid nightmare known as Mount Fay! This frosty patch of virtual wilderness is not only beautiful (if one squints) but also serves as the ultimate test for the hapless Hornet. Users should brace for impact as the chilly terrain turns Hornet into a icicle. Following this guide will guarantee that those wintery blues transform into double jumps!
Getting into Mount Fay – A Journey to the Icy Unknown
In the splendid (and sometimes cruel) world of Silksong, developers have made a valiant effort to create areas that offer a delightful buffet of landscapes, challenges, and—of course—obnoxious critters bent on making Hornet’s life miserable. Mount Fay is undoubtedly the pièce de résistance when it comes to zonal diversity. It’s like a frozen buffet of danger, just waiting to be explored.
The initial step to gain entry to this icy wormhole involves a minor trek to the central section of the Citadel, particularly the Choir Alcoves. A door, cunningly placed at the far left, welcomes adventurers into the Block. But beware! Unless favored by a magic key (that elusive Apostate Key), a visit to the Block will be more brief than a snowflake’s lifespan. Dive into the tunnel network until surprise, surprise—an all-important Fast Travel terminal awaits, along with a bench (to rest that weary Hornet backside) and a passage leading to Mount Fay.
Once the snow-capped mountains are reached, the only thing standing between Hornet and disseminating icicles everywhere is the mighty Grappling Hook (serrefil), a gift from the Foundry. Scaling the peaks without this trusty gadget is about as possible as finding a warm cup of cocoa in Antarctica. The Grappling Hook is a ticket to ride—swinging on suspended rings, clambering up sheer cliffs, and even trashing some flying foes with style!
Pro Tip: Using the Grappling Hook on a flying nemesis not only resets the dash, but it also replenishes some much-needed silk. With this trick, climbing becomes an endless loop of perfection. Embrace the grappling glory!
Stay Warm, Stay Alive – Keeping Hornet Toasty
While exploring Mount Fay, users will soon discover that the consistent cold can be downright deadly. An ice effect begins to frost over the screen and Hornet’s health bar, and after what feels like mere seconds, Hornet will start to lose health faster than a snow cone on a sunny day! If the situation isn’t remedied, she’ll quickly become an ice sculpture, free to be admired but not useful at all.
To avoid the unfortunate transformation into a chilly figurine, finding a cozy warmth source at regular intervals is essential. Options include lamps or the ever-sought-after boiler behind a bench. While quirky warm spots are plentiful, timing is crucial to reach them before frostbite sets in.
- Warning: Attacking the lamps or using the Grappling Hook can lead to unintended—albeit hilarious—malfunctions!
- Upon reaching the Everest of this game (or the top of Mount Fay, same difference), Hornet will magically be shielded from the cold. Adventure on, brave soul—exploring the region will become more bearable.
- Beware of the icy waters in the area. Touching it will immediately lead to health loss, even if standing beside a warming lamp or basking in the glow of a passive cold protection.
Climb Every Mountain – Rise to the Top
The journey to the pinnacle of Mount Fay isn’t just a casual stroll; anyone wanting to climb should keep an eye out for their trusty companion Shakra, helping with the local cartography. The route to the top is less about brute strength and more about agility; the heavy-hitters are notably absent in this realm of frost. Instead, the zone is filled with gentle creatures, just there to provide grappling points while Hornet desperately hallucinates about the closest warming lamp.
Behold the grand map of the region—available above! A plethora of green points marks sites of interest, but not all of them are currently reachable. Players can engage with some treasures, sure, but several will require the elusive double jump waiting at the mountain’s summit.
- One map fragment resides in a tunnel in the bottom left corner of the zone. Unfortunately, reaching it without the double jump will be akin to syncopating with a very stubborn glacier.
- If one is keen on liberating a chip residing at a lovely height, this little critter awaits in the corridor halfway up the mountain, just be wary as it follows a slippery slope!
- New players should avoid Givreglace as it won’t be accessible until goodies from Act 3 roll around. This cave also hides another mask fragment, so remember to revisit later!
- For the collector types out there: the Mask Maker, who can be found in the upper left corner, is holding the secrets close for now.
- The rare scenario where no boss awaits at the summit exists here—merely locating the top grants entry to a bizarre bird-insect creature!
The Sweet Reward of Climbing
As hinted at earlier, reaching the tip of this icy masterpiece rewards players with the exquisite power of Feather Cloak, otherwise known as the Double Jump! This ability is essential for the exploration of future zones. Let’s just say that those feathers sure do keep Hornet warm.