Where to Find the Double Jump in Hollow Knight Silksong
The Feather Cape is one of the most iconic and useful powers in the Metroidvania realm. It helps players reach dizzying heights and maneuver impressively in the air. Get ready to discover how to snag this beauty in Silksong—with Hornet as the star—your secret item collection and bonus score will skyrocket.
Now, let’s dive into the fact that Hollow Knight Silksong isn’t exactly rolling out the red carpet for Hornet when it comes to new powers. In most games, the Double Jump is handed over like candy at a parade, but here? It’s treated like a rare artifact to be discovered only after a scavenger hunt through a labyrinth of tricky obstacles. It’s a true joy to finally get your hands on it, although the platforming sections that follow might leave one questioning their life choices.
How to Obtain the Double Jump in Hollow Knight Silksong
- Step one: Secure the Grappling Hook, or Serrefil, in the Foundry. Because who doesn’t love a good grappling hook? And no, it won’t magically appear; access to the Citadel is also required.
- Next stop: the left side of said Citadel, right at the entrance of the Block. Fancy, isn’t it?
- Traverse a short section of the block; it won’t be a stroll in the park, but it’s also not a death march. Soon, a Bench and a Fast Travel point will greet you—a true oasis.
- Venture left into a brand-new zone, good ol’ Mount Fay.
Mount Fay
- The Double Jump patiently awaits at the peak of the mountain, but beware! Numerous platforming challenges that necessitate your Grappling Hook also lurk in the shadows. Enemies are mostly ghosting the area, but the cold will embrace you with a frosty hug if not attended to quickly. Dash to warm spots like a Bench or a lamp—because nothing says ‘adventurer’ like a swift run toward comfort.
- Think water is your friend? Think again! Fall into the icy abyss, and life will drain faster than money from a poorly planned shopping spree.
- Here’s the general route through the area—it’s a bit more complex than it sounds and involves charmingly navigating from monster to monster, zigzagging like a desperate chicken trying to regain altitude.
At the summit, an altar and a rather fluffy looking creature will be your welcoming committee. There’s no boss fight here, which might come as a relief. Just the delightful unveiling of the Feather Cape, aka the glorious Double Jump, which conveniently also protects from chilly weather. A two-for-one special that also elevates your escape artist game.

