How to Defeat the Mighty Red Ant Guard in Hollow Knight: Silksong
Meet the dreaded mini-boss known as Skarragarde: the absolute nightmare of beginners in Silksong. This bad boy has a knack for sending players packing faster than a kid avoiding chores. A video of this glorious clash awaits you, along with a guide that spills the beans on how to bring this oversized ant to its knees early in the game. Spoiler alert: It might take a little outside-the-box thinking.
Prepare for some serious frustration! In the whimsical world of Hollow Knight: Silksong, players might soon find out that developers have been taking a rather sadistic approach to difficulty. Ironically, the most lethal foe isn’t even a trophy-holding boss but a mini-boss with a name that slips your mind faster than a bad pun. Somewhere down the line, the Codex enlightens the unsuspecting hunter: “Oh, it’s called Skarragarde.” Let’s get down to business—advice is right here to conquer this gnarly foe with relative ease, provided a quick detour in your quest is okay.
How to Take Down Skarragarde Without Losing Your Marbles
First things first: this mini-boss is not designed for first-timers—unless an angry shadow is desired. That delightful power known as Dash (or “Pas rapide” for those feeling fancy) is essential for dodging incoming blows. Hornet, in her base form, is about as fast as a sloth on vacation, so unless every single one of those enemy attack patterns is etched in stone in the memory bank, it may be wiser to return later with the enhanced speed. Why waste time playing hopscotch with a giant insect?
But how to handle the unfortunate circumstance of charging into battle regardless? A hidden truth was stumbled upon—the terrain has its own influence over Skarragarde. The arena remains open during combat, allowing the crafty player to lure this silly giant into the left tunnel. Oddly enough, due to the tunnel’s vertically challenged ceiling, the boss literally can’t jump in this section. So balancing a massive ant’s ego seems easier than anticipated!
By keeping Skarragarde confined to the cozy left side of the arena, only two attack options remain available:
- The classic double axe swing—easy to dodge by simply backing away right after the melee swing.
- The infamous burrow, where Skarragarde digs down to get friendly with the unsuspecting player’s feet. Avoiding it is as simple as moving sideways and back into the tunnel to strike once or twice before retreating like a tiny warrior.
- Being brave enough to dance around the remainder of the arena without the Dash ability? No worries! The jump can be dodged by sliding right beneath the boss or running a little bit faster than a cheetah escaping a slow car.
Pro Tip: Healing while jumping is akin to finding a cheat code for not getting hit. A well-timed leap to life is quite clever, especially in that cozy tunnel setting.
The Enthralling Reward
Now, for the anticlimactic punchline: what’s the reward for overcoming this featherweight terror? Drumroll, please… absolutely zip, zero, nada. No shiny item, no trophy—just an open door leading to another section of the Hunter’s Path. Sure, it helps to continue exploring, but immediate gratification? Not a chance!