New Beginnings: Bluepoint’s Next Adventure in Action Gaming Following God of War Cancellation

Joseph Anderson
3 Min Read

It seems Sony’s Bluepoint Games is on the hunt again for talent to dive into the world of third-person action games, just after giving the boot to its live service God of War venture. What a plot twist!

The Cancellation Chronicles

In an exciting turn of events back in January, it was revealed and later confirmed that Sony had scrapped not one, but two live service game projects: one from Bluepoint and another from Bend Studio, known for that one zombie game many got attached to. The chatter suggests Bluepoint’s ill-fated game was somehow tied to the God of War series. It seems the gods have spoken!

A New Opportunity on the Horizon

Now, as reported by the ever-observant Tech4Gamers, Bluepoint is once more posting job listings, this time for a Senior Combat Designer. The requirements? A “solid understanding of combat systems and mechanics” specifically for third-person melee action. Applicants are advised to have a robust five years of professional experience in combat design. So, aspiring applicants, make sure your resume is sparkling with action-packed accomplishments!

A Legacy of Remasters

Bluepoint certainly has a knack for taking beloved classics and making them shine for new generations. The studio has been behind remarkable remakes and remasters, including the God of War Collection, the Ico & Shadow of the Colossus Collection on PS3, and the Uncharted: The Nathan Drake Collection, along with titles on PS4 like Gravity Rush Remastered and the celebrated Shadow of the Colossus remake. Seriously, talk about a track record!

The Journey to Originality

Since jumping aboard the Sony ship in 2021, following the launch of its Demon’s Souls remake, the studio has been itching to branch out. Its recent foray into original content was a much-anticipated evolution, as stated by Bluepoint’s president, Marco Thrush, who dreamt of working on projects that don’t involve rehashing old glories. However, the cancellation of the live service God of War game was poised to be the studio’s very first all-original project since its debut title, Blast Factor, back in 2006. Alas, destiny had other plans.

No Studio It’s Not the End

After the dust settled from the cancellation announcements in January, a spokesperson for Sony assured everyone that, despite the axe falling on both Bluepoint and Bend’s live service endeavors, neither studio would face closure. If anything, the focus is more on determining the exciting next steps for these talented teams, emphasizing their value to the PlayStation Studios family. Keep calm and innovate on!

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I am an experienced video game journalist with over a decade of covering the gaming industry. With a background in journalism, I specialize in analyzing game trends, reviewing new releases, and interviewing key developers. I contribute to several well-known gaming websites and magazines, where my insightful commentary and accessible writing style resonate with both casual players and hardcore gamers. Additionally, I host a weekly podcast discussing the latest game launches and industry news, making me a trusted voice within the gaming community.
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